Symbols

Reference implementation: web/ts/sym.ts. The glyphs are the UI's; Go knows only the segments (sym/symbols.go).

SEG (Segment)

An atomic unit of the attestation grammar. The segments (i, am, ix, ax, by, at, so, se, as, is, of) each have three layers:

Primary Segments

These symbols have UI components and keyboard shortcuts (user-configurable):

SymbolCommandMeaningUsage
⍟iSelfYour vantage point into QNTX - the current user/session
≡amConfigurationSystem settings and state
⨳ixIngestImport external data
⋈axExpandQuery and surface related context
⌬byActorAll forms: creator, source, authenticated user
✦atTemporalTime marker/moment
⟶soThereforeConsequent action/trigger
⊨seSemanticMeaning-based search and entailment

Attestation Building Blocks

Fundamental components of attestations (not UI elements):

SymbolConceptRole in Attestation
+asAssert - emit an attestation
=is
∈ofMembership in "predicate OF context"

Note: Consider alternative typeable symbol for ∈ (of) for better keyboard accessibility

Derived Attestation Types

SymbolNamePurpose
⎔AttestationOne claim whole — its slots and its attributes together
⫶TripletGrouped attestations sharing the same subject+predicate+context
⊢TypeAn actor's judgment that a pattern deserves a name
ΣSigmaDistilled/summarized attestation (sum of many observations)

The attestation element drew + until + went back to being the subject it marks. A canvas saved before that still says +, and is read by what the record holds rather than by the mark alone.

System Symbols

Infrastructure and lifecycle markers:

SymbolNamePurpose
꩜PulseAsync operations. See API
✿PulseOpenGraceful startup with orphaned job recovery. See pulse/async/worker.go
❀PulseCloseGraceful shutdown with checkpoint preservation. See GRACE
⊔DBDatabase/storage layer
▣ProseDocumentation and prose content
▤DocDocument/file content (PDF, etc.)
⌗SubcanvasNested canvas workspace
≍ParityA signum held to a reference it follows, beside what each says of itself (server/parity)
⏿WatcherObserver — rendered inline next to watched predicates in the UI. Color follows spice saturation: bright blue under low dilation, deep sea blue when relaxed, faded white when never fired